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Category: Lab

This category contains experiments and tests, which for me usually means messing around and playing with a particular concept, technology, device or whatever. May or may not contain actual “lab” tests.

Mini HTTP Daemon Service for RaspberryPi/Linux apps

February 21, 2017
| No Comments
| Development, Lab, Raspberry Pi & other SBCs, Tutorials

So recently I had to design a relatively convoluted system with a database that communicates with a hardware controller board and a RFID reader. Among other things, the system has to respond to several commands issued from a web frontend over HTTP, and report the status of each sub-system, sensor, etc hopefully in JSON or similar web-friendly format. For […]

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DIY Table Saw for PCBs and thin wood

January 29, 2017
| 7 Comments
| Electronics, Lab

Cutting PCBs down to size for each project has always been a problem for me. I don’t have a bench saw, so I’ve been doing this by hand until now. Despite the number of boards I’ve made, I still lack the dexterity to do perfectly straight cuts with a regular hacksaw, and my success with other manual methods has […]

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Custom PCB for SIO2Arduino

January 3, 2017
| 4 Comments
| Arduino, Atari, Electronics, Lab

A while ago -and after a couple of trips to our local “flea market”- I managed to get my hands on a fully working vintage Atari 800XL. It took some tests and soldering work, but I ended up with a fully working 800XL with a XC12 cassette deck (I even got a defective cassette deck that it’s mostly […]

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A small improvement to the Soldering Fume Extractor

November 27, 2016
| No Comments
| Electronics, Lab

You may remember the small soldering fume extractor I designed a while ago. It has worked really well since I built it, and it’s made my soldering work a much more pleasant experience. However, during the time I’ve been using it, I’ve discovered a small aspect that could definitely be improved. Because of the way it […]

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Random Numbers, Distributions and Games (Part 2)

September 29, 2016
| No Comments
| Development, Game Development, Lab, Tutorials

Continuing from my previous post on randomness, I’d like to talk about non-uniform distributions, which certainly don’t get all the love they deserve. When people talk or think about randomness in games, they commonly think about fair distributions. And I know we spent a lot of time in Part 1 actually trying to achieve perfect uniformity because it brings […]

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Random Numbers, Distributions, and Games (Part 1)

September 28, 2016
| No Comments
| Development, Game Development, Lab, Tutorials

DISCLAIMER: This is a rather long post on the topic of random numbers, so …uh, sorry for that.  I want to talk about a couple of interesting things related to randomness and its many nuisances especially when applied to games. But before we get to that I guess I’ll introduce the basic notions for those of you who are not […]

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TFT Adventures (Playing with a ILI9341-based display)

August 10, 2016
| No Comments
| Arduino, Electronics, Lab

Not long ago I purchased a few 320×240 touchscreen displays from ebay that looked pretty decent and were also fairly cheap. They conform to the Arduino shield form-factor, so they snap directly  onto any standard Arduino board, making them really easy to test and use. They also have an integrated microSD slot (connected to the same bus used by the display controller) which is a nice touch and widens […]

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Temperature Sensors

May 15, 2016
| No Comments
| Arduino, Electronics, Lab, Reviews

I wanted to add a temperature sensor to a project I’m working on, and while I already had selected the perfect IC for the job, I decided to test a couple of other options I had, to see how they fare in comparison. I was originally going to compare only 3 sensors; the popular LM35, the not-so-popular LM335 and the […]

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