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Category: Tutorials

Tutorials, advice, snippets of code, sketches, etc. Everything that actually teaches something with examples or code will hopefully end up in this category.

Using your Pocket C.H.I.P as a portable Logic Analyzer

April 13, 2017
| No Comments
| Electronics, Lab, Raspberry Pi & other SBCs, Tutorials

So a time ago I purchased a cheap USB Logic Analyzer from eBay that works great with a PC, and it’s been really helpful to debug several projects to date. It uses the Logic software from Saleae as hinted by the label on it, although I am not sure if the device is supposed to be a cheap knockoff […]

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Mini HTTP Daemon Service for RaspberryPi/Linux apps

February 21, 2017
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| Development, Lab, Raspberry Pi & other SBCs, Tutorials

So recently I had to design a relatively convoluted system with a database that communicates with a hardware controller board and a RFID reader. Among other things, the system has to respond to several commands issued from a web frontend over HTTP, and report the status of each sub-system, sensor, etc hopefully in JSON or similar web-friendly format. For […]

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ORC-KIT with standalone H-Bridge Drivers (and some updates)

December 22, 2016
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| Arduino, Electronics, Robotics, Tutorials

So in the sort of tutorial I wrote about ORC-KIT I mentioned that it was possible to use other boards instead of Adafruit’s friendly motor shield, and in fact, there was space in the board for a couple of very cheap and widely available L9110S Dual H-Bridges, which should give you more control over the build, and […]

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Introducing ORC-KIT!

October 9, 2016
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| Announcement, Arduino, Electronics, Robotics, Tutorials

Earlier this year I embarked on the journey of designing a simple but expandable robot that any electronics enthusiast could build. I knew several nice kits from brands like Lego, Makeblock, OWI Robotics, etc, but I considered them to be normally either too expensive or too simple and limited. There are also many generic unbranded kits on eBay which suspiciously […]

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Random Numbers, Distributions and Games (Part 2)

September 29, 2016
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| Development, Game Development, Lab, Tutorials

Continuing from my previous post on randomness, I’d like to talk about non-uniform distributions, which certainly don’t get all the love they deserve. When people talk or think about randomness in games, they commonly think about fair distributions. And I know we spent a lot of time in Part 1 actually trying to achieve perfect uniformity because it brings […]

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Random Numbers, Distributions, and Games (Part 1)

September 28, 2016
| No Comments
| Development, Game Development, Lab, Tutorials

DISCLAIMER: This is a rather long post on the topic of random numbers, so …uh, sorry for that.  I want to talk about a couple of interesting things related to randomness and its many nuisances especially when applied to games. But before we get to that I guess I’ll introduce the basic notions for those of you who are not […]

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DIY Desk Clock

June 8, 2016
| 2 Comments
| Electronics, Tutorials

I used to have a small desk clock that I purchased for a trip. It was cheap but it had some really nice features that I quite liked. It had large digits that I could see from my bed each morning, and it was also able to measure and display the current room temperature, which I always thought […]

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USB Adventures Part 2: Custom HID and USB Composite Devices

May 28, 2016
| 4 Comments
| Development, Electronics, Tutorials

So in a previous post I’ve discussed how to communicate with a custom HID device using libhid and a Raspberry Pi running linux. This post is a sort of sequel. I’ll talk about some of the issues and nuances I found when working on a more complex (but related) project; In this case a  Composite USB Device that I had to implement on a […]

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