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Category: Development

Brainfuck-on-Arduino: Improving the performance

November 11, 2014
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| Arduino, Development, Electronics, Lab

DISCLAIMER: Over the course of this post I’ll be dealing with parsing, programming practices, code refactoring, SPI bus oddities, caching techniques,etc. It’s a mixed bag of things and it’s far from being serious analysis on the topic of optimization. Please don’t expect anything particularly smart in this post like branch prediction, overlapping cache windows, partial block reads, etc. This […]

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A little update: On SpritEd and old software

November 19, 2013
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| Announcement, Calculators, Development

Long ago (like… REALLY long ago) I made this program called SpritED, which was basically a humble sprite editor for TI-calc* developers. While it didn’t attain worldwide fame like other programs I made at the time, it was a tiny useful tool for a handful of developers and that was more than enough to make me quite […]

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Building an app/game for Android with PhoneGap

August 31, 2013
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| Android, Development, Tutorials

PhoneGap allows you to create apps for a wide range of devices from a single web-based (HTML+CSS+JS) project. Once you code your content in web format (a HTML5 game for instance) PhoneGap creates an app out of it. How is that done? Well, PhoneGap makes a project for your target platform that consists of a […]

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