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Month: September 2016

Random Numbers, Distributions and Games (Part 2)

September 29, 2016
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| Development, Game Development, Lab, Tutorials

Continuing from my previous post on randomness, I’d like to talk about non-uniform distributions, which certainly don’t get all the love they deserve. When people talk or think about randomness in games, they commonly think about fair distributions. And I know we spent a lot of time in Part 1 actually trying to achieve perfect uniformity because it brings […]

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Random Numbers, Distributions, and Games (Part 1)

September 28, 2016
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| Development, Game Development, Lab, Tutorials

DISCLAIMER: This is a rather long post on the topic of random numbers, so …uh, sorry for that.  I want to talk about a couple of interesting things related to randomness and its many nuisances especially when applied to games. But before we get to that I guess I’ll introduce the basic notions for those of you who are not […]

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